Pick a game
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Trick or Treat Castle
Run through five rooms of a friendly castle, dodging spooks and collecting sweets.
A gentle Halloween running game for ages 3 to 5: pick a costume, run through five rooms of a friendly castle, dodge the spooks and collect sweets.
Ages 3-5 -
Princess & the Rainbow Unicorn
Fly Stardust the unicorn and Princess Rosie through candy skies and Wonderland, all the way home to bed.
A bright flying game for ages 4 to 6. Steer Stardust the unicorn and Princess Rosie through candy skies and Wonderland, then home to bed. No reading needed.
Ages 4-6 -
Fall Frenzy
Pip the squirrel catches a whole autumn of falling leaves.
A sunny leaf-catching game for ages 3 to 7 with nothing to dodge and no way to lose. Run Pip the squirrel under the falling leaves and build a giant pile.
Ages 3-7 -
Duckling Parade
Waddle round the golden farm, wake every sleepy duckling, and walk the whole wobbly line home to the nest.
The gentlest game in the arcade, for ages 3 to 5. Walk Mama Goose round a sunset farm, wake the sleepy ducklings and lead the wobbly line home to the nest.
Ages 3-5 -
Elf Toy Hunt
Help the elves find the toys' missing pieces before Santa's sleigh sets off on Christmas Eve.
A gentle Christmas hide-and-seek game for ages 3 to 6. Tap round Santa's cosy workshop to find each toy's missing piece and wave the sleigh off.
Ages 3-6
Made for small hands
Every game here is made for a child who cannot read yet. There are no menus to work through and no instructions to sit through: a picture, one big button, and the game starts. Arrow keys, a finger on a tablet, a tap anywhere on the screen — whatever your child tries first is usually the thing that works.
They are gentle on purpose. Nothing chases your child, nothing flashes or shouts, and no game can be lost. Miss a falling leaf and the next one is already on its way. That makes them easy games for a 3 year old playing alone for ten minutes, and calm enough to sit and play together at the end of a long day.
There is nothing to download and nothing to install: these are browser games, so they run in the browser you already have, on a phone, a tablet or a laptop. No app store, no accounts, no sign-up, no email address, and nothing collected about your child. Each game quietly remembers how far it got on your own device, so nothing is ever lost when the tab is closed and a half-finished game is still there tomorrow.
Adverts, when there are any, stay on this page. Inside a game there is nothing to tap but the game itself, and pressing Esc asks first before it comes back here — so a stray hand on the keyboard cannot end a game halfway through. Ages 3 to 7, free, and that is the whole of it.
Questions parents ask
Is it really free?
Yes. Every game is free to play, there is nothing to buy inside one, and there is no account to make. Advertising space on this home page pays for the hosting; that is the whole of the business model.
What ages are the games for?
Ages 3 to 7. Each tile says which ages that game suits best: the gentlest ones are for 3 and 4 year olds, and the ones with a little more to do suit 5 to 7. No game needs reading, so a child who cannot read a word can play every one of them.
Does it need the internet once a game has loaded?
No. A game loads once and then runs entirely on your device, so a patchy train connection or slow holiday wi-fi will not interrupt it. The games themselves fetch nothing while your child plays.
Are there ads or in-game purchases?
There are no purchases anywhere, and no ads at all inside the games: no banners, no video before you play, no pop-ups, nothing that can be tapped by mistake and nothing that can spend money. Advertising is confined to this home page, above and below the list of games, and today those slots are still empty placeholders.
Does it work on an iPad?
Yes — on an iPad, an Android tablet, a phone and a laptop, in Safari, Chrome, Edge or Firefox. Tap a game and it plays. There is nothing to install from an app store and no app to keep updated; if you want it one tap away, add this page to the home screen.
How is my child's progress saved?
On your device, and only there. A game remembers how far it got using the browser's own local storage: no account, no server, nothing sent anywhere and nothing that follows your child to another device. Close the tab in the middle of a game and it will be waiting where it was left; clearing your browser's data is the only thing that forgets it.